Tobias Nilsson
Software Developer · Unity & .NET · XR & Emerging Technologies
Unity XR and Game/Software Developer with 7+ years of experience crafting impactful, immersive, and scalable XR games and applications, backend services, and web development. Passionate about mobile performance optimization, shaders, and software architecture.
Experience
Software Developer
ZAUBAR · Berlin, Germany
- Shipped 20+ apps and games across AR/VR platforms
- Spearheaded internal SDK and Tools development, drastically reducing concept-to-production time and developer onboarding
- Mobile optimization, Unity as a Library, and WebGL deployments
- Ported 2D iOS/Android apps to various XR devices
Freelance XR Developer
Actual Lava · Berlin, Germany
- Lead programmer on Cyber Cycle for developer Syntheon (Oculus Go)
- Delivered various projects through Fiverr and other freelancing platforms
Skills
Projects
Humid-Net
Mid-Level Networking Framework · C#, Unity, EOSA mid-level multiplayer framework for Unity providing a clean abstraction layer for Epic Online Services, without making too many assumptions regarding the higher-level implementation. github.com/halfspacer/humid-net
Slackeee
Firefox Browser Add-On · JavaScript, CryptographyBrowser extension for end-to-end encryption of peer-to-peer Slack messages. Originally developed for TryHackMe's 2024 Cyber Security dev-athlon. Published on the Firefox Add-ons store. github.com/halfspacer/slackeee
Easy Discord Sign-In
Unity Plugin · C#, OAuthUnity plugin for Discord OAuth authentication with cross-platform support and no-code components for quick integration. github.com/halfspacer/easy-discord-sign-in
Education & Affiliations
B.A. Media & Communication Management
Macromedia University of Applied Sciences · Berlin
Meta Horizon Start
Joined Meta's (then Oculus Start) XR developer program in 2019. Participated in the 2023 London XR Hackathon and attended Meta Connect 2024.